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| Sounds don't work | ||
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Moderators: Tnlgg, Garcy, sniper_m4, VET, eviltimes
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| Basss |
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![]() Registered Member #383 Joined: Sun May 16 2010, 07:54AMPosts: 66 | I have a problem with my sounds. I want to add a nice background track on a location. But when I add a SoundSpot with a OGG loaded, I don't hear anything ingame. (Except loud footsteps.) Even when the volume is on the maximum. (Both of my laptop and the SoundSpot itself.) Is there something I forget? Please help. Basss. | ||
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| Tnlgg |
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![]() ![]() Registered Member #1 Joined: Fri May 22 2009, 02:24PMPosts: 300 | Did you try to use wave sounds? Also take a look at Far Cry levels to see & learn how its done. | ||
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| no.name94 |
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no.name94![]() Registered Member #65 Joined: Tue Jul 28 2009, 08:52AMPosts: 22 | I think mixer made a fix for sound spots as the cryengine is not technically compatible with OGG files. You can find it on his site. | ||
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| Basss |
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![]() Registered Member #383 Joined: Sun May 16 2010, 07:54AMPosts: 66 | @Tnlgg What do you mean? Sounds with a *.wav extension? And in other Far Cry levels there are many short sound files which are combined to one background sound to create different moods. @no.name94 Who's mixer? :$ I mean like the radio's in Matto3, they just play a song. In FearCry is also such radio. But since there are no *.cry files added to these mods, I can't look how they did it. | ||
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| no.name94 |
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no.name94![]() Registered Member #65 Joined: Tue Jul 28 2009, 08:52AMPosts: 22 | Mixer is an incredible scripter who helps us out lots around FCCM . If you're looking for the files used in Matto3 then I think he used .MP3 and .WAV files rather than .OGG. P.S. have you checked you have checked the "playing" box in the properties. It's very easy to make such simple mistakes. | ||
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| Basss |
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![]() Registered Member #383 Joined: Sun May 16 2010, 07:54AMPosts: 66 | "Play" is checked, "Enabled" also. But I will try to transform the sound file into a *.wav. Edit: Tried, to good point is when I load the sound, it plays fine. But when the soundspot itself plays it, I only hear "sssssssss". (I think you know what I mean) Could it be a problem that the sound is 10 minutes and 45 seconds long? Edit 2: Length it not a problem, same occurs with a song of 2:42 long. Edit 3: *.mp3 files give the same problem as *.wav's. [ Edited Fri Jul 30 2010, 06:49AM ] | ||
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| Basss |
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![]() Registered Member #383 Joined: Sun May 16 2010, 07:54AMPosts: 66 | Does nobody know how to fix this? | ||
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| tuleby |
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![]() Registered Member #323 Joined: Fri Mar 26 2010, 06:09AMPosts: 11 | Sound must be wav and only MONO! | ||
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| Basss |
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![]() Registered Member #383 Joined: Sun May 16 2010, 07:54AMPosts: 66 | Ah, that was the problem! Thanks! I hear the sound ingame, but I have a last problem: How can I increase the volume more? The volume variable of the SoundSpot is already on 100000 (max), but it's still hard to hear. Even when your standing near it. The "jump" sound is even louder. Edit: Oh lol, when I decrease the sound of the laptop itself, the volume of the music stays the same. But all thanks for helping me out with this problem. [ Edited Sun Aug 01 2010, 11:05AM ] | ||
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| Tnlgg |
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![]() ![]() Registered Member #1 Joined: Fri May 22 2009, 02:24PMPosts: 300 | Yes most sounds in Far Cry are .wav & mono. | ||
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