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OPERATION CLEARING.... WIP by pvcf
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Moderators: Tnlgg, sniper_m4, VET, eviltimes, Basss, 39Modder, Kiper
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VET
Wed Jan 05 2011, 08:02PM
Vals_Evil_Twin


Registered Member #6
Joined: Mon May 25 2009, 09:36PM
Posts: 2384
Previous posts on WIP map "Operation Clearing" by pcvf can be seen, beginning here

Thanks to pvcf for this further update. He is entitled to feel proud of this achievement, as there have been many problems to solve along the way.
In this 1.3mb video download the animated arm is working but always has the same height (along the z axis)

Quote:
"A routine is needed which checks the z-position from the picked up
item and rotates the animation to the new z-coordinate. Also the collider boxes are not so good, (as
seen in the videoclip).

It was very hard to achieve:
-item does not disappear after pressing use key to collect
-item binds first to the hand if the hand reaches the item
-item hides if bound to hand
-item unbinds to the hand after animation

Realtime timings during the animation sequence are needed, but I cannot code ^^. "
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Basss
Thu Jan 06 2011, 05:22PM

Registered Member #383
Joined: Sun May 16 2010, 08:54AM
Posts: 743
Amazing work! Will there also be a day/night cycles when you're awake? And I'm curious why there are multiple levels in the menu video, while pvcf said that he want to create about 22 missions on the same map?
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villagecryer
Thu Jan 13 2011, 06:04PM

Registered Member #28
Joined: Fri Jun 12 2009, 03:39PM
Posts: 297
Thanks, VET. Know now that pvcf is Deutsch speaking!?!?
Just guessing.....
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Tnlgg
Fri Jan 14 2011, 04:14AM


Registered Member #1
Joined: Fri May 22 2009, 03:24PM
Posts: 1043
He is from Germany.
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Basss
Fri Jan 14 2011, 04:31AM

Registered Member #383
Joined: Sun May 16 2010, 08:54AM
Posts: 743
That sounds kind of logic.


Really nice video, pvcf! I was disappointed it was so short.
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villagecryer
Fri Jan 14 2011, 07:12PM

Registered Member #28
Joined: Fri Jun 12 2009, 03:39PM
Posts: 297
Now, the "Who Is" pvcf, been reduced to Germany. German FC mappers, anyone?
Just curious, or nosy on my part..................................lol!
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Basss
Sat Jan 15 2011, 05:54AM

Registered Member #383
Joined: Sun May 16 2010, 08:54AM
Posts: 743
Awesome. Epic. Don't know what to say.
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villagecryer
Sat Jan 15 2011, 01:23PM

Registered Member #28
Joined: Fri Jun 12 2009, 03:39PM
Posts: 297
Cool. FarCry4ever!
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Wowkiller231
Sat Jan 15 2011, 05:59PM

Registered Member #205
Joined: Sun Jan 10 2010, 10:39AM
Posts: 12
really great !!!
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Garcy
Tue Jan 18 2011, 06:39AM

Registered Member #2
Joined: Fri May 22 2009, 08:32PM
Posts: 84
Awsome work!!!

Its things like this that motivate me to work on my mods

Keep it up.


Cheers
Garcy
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villagecryer
Thu Jan 27 2011, 01:04PM

Registered Member #28
Joined: Fri Jun 12 2009, 03:39PM
Posts: 297
Wow!
FarCry Rules. The rest are just imitators, except it's younger sibling, Crysis..............................................lol
Thanks VET
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Basss
Thu Jan 27 2011, 03:59PM

Registered Member #383
Joined: Sun May 16 2010, 08:54AM
Posts: 743
Amazing! Best mod of the year?
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sniper_m4
Fri Jan 28 2011, 03:21PM

Registered Member #5
Joined: Sun May 24 2009, 05:44AM
Posts: 244
That is pretty neat! I have been waiting for some kind of weather effects scripts. Now did you create a new storm entity or is it the original? I sure hope you fix those nasty looking splash effect on the weapon. Now you can do dirt effects and blood effects when hit.
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pvcf
Fri Jan 28 2011, 07:23PM
gone

Registered Member #549
Joined: Fri Oct 01 2010, 06:56PM
Posts: 2111
i'll share those all new particle effects and triggers with a documentation if i release the mod

however, i could still need help in texturing some villagers, they need some new clothes, any helping hand here ?

[ Edited Fri Jan 28 2011, 10:08PM ]
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Tnlgg
Sat Jan 29 2011, 04:23AM


Registered Member #1
Joined: Fri May 22 2009, 03:24PM
Posts: 1043
What kind of textures you think about?
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pvcf
Sat Jan 29 2011, 02:27PM
gone

Registered Member #549
Joined: Fri Oct 01 2010, 06:56PM
Posts: 2111
the setting is africa, late 1980' , very poor island. i have two or three villager which lives in small wooden huts.
the player can talk to them and get free submissions, its a important part of the game, so the player will maybe talk 20 times to this villagers if all missions are intresting for the player.
i currently have only the standart clothes from farcry, also the standart faces. TIR have modelled, animated and exported me a new, fat looking guy. i would use this gey as villager. the clothes should look like a poor dealer in kuba or somehting like this. no military style.
the two or three villager are the second mainpart of the game, about 50% of the missions are triggered trough them, they also have most of voice dialogues and funny missions, (i really really played too much gta, i swear )
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sniper_m4
Sat Jan 29 2011, 03:08PM

Registered Member #5
Joined: Sun May 24 2009, 05:44AM
Posts: 244
Post up the textures so we can have a look!
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pvcf
Sat Jan 29 2011, 05:21PM
gone

Registered Member #549
Joined: Fri Oct 01 2010, 06:56PM
Posts: 2111
currently i doesnt have textures for it, only a "how it should look" in my mind.

the player will meet in a empty little village such a single guy, and have a talk to him, very close camera, villager is standing, but makes big gesticulates and face expressions during talk.
they dont live here, but they can be find at such strange locations.
i need a minumum of 2 different guys, three would be great
i've made a small scribble :

http://www.reflex-studio-storage.com/clearing/screenshots/villager/villager_style_set.pdf





please ask for more informations, because i'm proably TO familiar with this, i'm working on this since, hmm, 30 months. animations, mov seq's, models and written dialogues are finished since long time.
i'm now in a state to link all working together and a net texture for those guys would be very appreciated

the mod is current about 1gig in size zip packed (without recordet dialogues which are not done).

ps.: this villages are not easy to find: my goal is to reward if a player is exploring the land beside his linear main missions and story line. (did i already mentioned gta? did it ? *g* ) my fun of playing is to explore games and find new, intresting things, unfortunately there are very rare in farrcy, absent in crysis, sucking in farcry2. thats why i've started this mod. no empty huts... no mountains without intresting things and secrets and new missions.
i want to motivate the player to STAY on this map and find new things.
thats the villagers are for.

[ Edited Sun Jan 30 2011, 03:50PM ]
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Basss
Sun Jan 30 2011, 05:50AM

Registered Member #383
Joined: Sun May 16 2010, 08:54AM
Posts: 743
Ricardo Diaz rules the African territory. Looks very nice, that village! Is that the pickup truck from Matto4 over there?

Nice work, hope you'll find a good texturer.
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pvcf
Sun Jan 30 2011, 10:09AM
gone

Registered Member #549
Joined: Fri Oct 01 2010, 06:56PM
Posts: 2111
yes, its from matto4 ! the car beneath is from TDS.
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