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Moderators: Tnlgg, sniper_m4, VET, eviltimes, Basss, 39Modder, Kiper
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sniper_m4 |
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Registered Member #5 Joined: Sun May 24 2009, 04:44AMPosts: 219 | Started a map/mod. Has no name. No mission. No story. Have to think about it for awhile but for now I am building scenes. Made all the building models and creating more. It has a moving cloud layer and thinking of making it rain with some fog. Here are some pictures. [/html] | ||
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pvcf |
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gone Registered Member #549 Joined: Fri Oct 01 2010, 05:56PMPosts: 1494 | very nice i love the hospital and the crytek building with that in mind you can tell a nice crytek story. maybe you know that they have a military simulation software (cryengine ... ? ) since ~2005 which provides them with stable money rain. i think its worth a story. maybe you can add some details to the houses, like firestairs, just to break up the plane walls. i use for that crypack2/firestairs. maybe also some additional advertising/propaganda bill boards would also fit. damn, you created a real halflife2 feeling with that! | ||
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eviltimes |
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eviltimes Registered Member #7 Joined: Wed May 27 2009, 09:29AMPosts: 1226 | Looks great, sniper! | ||
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Tnlgg |
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Registered Member #1 Joined: Fri May 22 2009, 02:24PMPosts: 1145 | Looks good. Let me know if you need some buildings,i have lots of them & will share if you need any. | ||
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VET |
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Vals_Evil_Twin Registered Member #6 Joined: Mon May 25 2009, 08:36PMPosts: 2508 | Cool. Looks like a scene from the Terminator, one with the big tuck chasing Arnold on his motorcycle. | ||
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sniper_m4 |
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Registered Member #5 Joined: Sun May 24 2009, 04:44AMPosts: 219 | Thanks all. Right now Tnlgg I am making my own building textures. I was thinking of the billboards pvcf. Your drone script would be interesting. I will let you make the Arnold character rig Vet! | ||
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pvcf |
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gone Registered Member #549 Joined: Fri Oct 01 2010, 05:56PMPosts: 1494 | drone script is working 100% in game, also it's save/load proof but it actually won't work after 2 times reset in editor -.- maybe tomorrow. | ||
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sniper_m4 |
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Registered Member #5 Joined: Sun May 24 2009, 04:44AMPosts: 219 | Here is a picture of the drone I made for my other mod. [/html] | ||
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Tnlgg |
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Registered Member #1 Joined: Fri May 22 2009, 02:24PMPosts: 1145 | I remember that drone from your SO:UA mod. Whats with that mod? | ||
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Purifier |
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Crazy Azz Far Cry Fan Registered Member #1076 Joined: Wed Nov 23 2011, 11:49PMPosts: 420 | Man I'm just loving the city concrete riverbed with the overpasses and sewer outlets. Awesome! Buildings and drones are looking pretty damn cool too. | ||
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pvcf |
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gone Registered Member #549 Joined: Fri Oct 01 2010, 05:56PMPosts: 1494 | drone looks good, but the black shape in texture look slike cartoon shader. @sniper you can already rigg that drone as helicopter, need gun and gunner helper, my probe script works with helicopter common. just take the mi17 as base i send you and leave out the rotor stuff. you can already test the rigg with AI/gunship entity, place a AI beside, make the AI invsible with material editor and connect the gunship with gopatrol event (need a patrol tagpoint). if your drone loads the AI and start flying your rigg is working. my probe script dont need that AI and trigger and so, but its still not finished. ah, dont forget a heathaze helper! [ Edited Sat Jun 07 2014, 06:30AM ] | ||
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sniper_m4 |
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Registered Member #5 Joined: Sun May 24 2009, 04:44AMPosts: 219 | @Tnlgg...I have my other mod. I just need to upload it and have someone fix the weapon script. Everytime I think about doing it I quickly forget. | ||
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VET |
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Vals_Evil_Twin Registered Member #6 Joined: Mon May 25 2009, 08:36PMPosts: 2508 | Now we have our hands on Spec Ops: Urban Assault, we want more, sniper. I have started rigging the terminator for it ... Well I downloaded puffdadder's Rigging a Spider tutorial. Hope the mod has a name name, and is still active. | ||
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