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W.I.P. Mod
Moderators: Tnlgg, sniper_m4, VET, eviltimes, Basss, 39Modder, Kiper
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sniper_m4
Fri Jun 06 2014, 08:38AM

Registered Member #5
Joined: Sun May 24 2009, 04:44AM
Posts: 219

Started a map/mod. Has no name. No mission. No story. Have to think about it for awhile but for now I am building scenes. Made all the building models and creating more. It has a moving cloud layer and thinking of making it rain with some fog. Here are some pictures.






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pvcf
Fri Jun 06 2014, 09:22AM
gone

Registered Member #549
Joined: Fri Oct 01 2010, 05:56PM
Posts: 1494
very nice i love the hospital and the crytek building with that in mind you can tell a nice crytek story. maybe you know that they have a military simulation software (cryengine ... ? ) since ~2005 which provides them with stable money rain. i think its worth a story.
maybe you can add some details to the houses, like firestairs, just to break up the plane walls. i use for that crypack2/firestairs.
maybe also some additional advertising/propaganda bill boards would also fit.
damn, you created a real halflife2 feeling with that!
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eviltimes
Fri Jun 06 2014, 11:52AM
eviltimes

Registered Member #7
Joined: Wed May 27 2009, 09:29AM
Posts: 1226
Looks great, sniper!
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Tnlgg
Fri Jun 06 2014, 01:46PM


Registered Member #1
Joined: Fri May 22 2009, 02:24PM
Posts: 1145
Looks good.

Let me know if you need some buildings,i have lots of them & will share if you need any.
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VET
Fri Jun 06 2014, 06:12PM
Vals_Evil_Twin


Registered Member #6
Joined: Mon May 25 2009, 08:36PM
Posts: 2508

Cool.  Looks like a scene from the Terminator, one with the big tuck chasing Arnold on his motorcycle.
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sniper_m4
Fri Jun 06 2014, 09:14PM

Registered Member #5
Joined: Sun May 24 2009, 04:44AM
Posts: 219
Thanks all. Right now Tnlgg I am making my own building textures. I was thinking of the billboards pvcf. Your drone script would be interesting. I will let you make the Arnold character rig Vet!
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pvcf
Fri Jun 06 2014, 09:49PM
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Registered Member #549
Joined: Fri Oct 01 2010, 05:56PM
Posts: 1494
drone script is working 100% in game, also it's save/load proof but it actually won't work after 2 times reset in editor -.-
maybe tomorrow.
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sniper_m4
Fri Jun 06 2014, 10:14PM

Registered Member #5
Joined: Sun May 24 2009, 04:44AM
Posts: 219

Here is a picture of the drone I made for my other mod.


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Tnlgg
Sat Jun 07 2014, 12:54AM


Registered Member #1
Joined: Fri May 22 2009, 02:24PM
Posts: 1145
I remember that drone from your SO:UA mod.

Whats with that mod?
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Purifier
Sat Jun 07 2014, 01:17AM
Crazy Azz Far Cry Fan

Registered Member #1076
Joined: Wed Nov 23 2011, 11:49PM
Posts: 420
Man I'm just loving the city concrete riverbed with the overpasses and sewer outlets. Awesome!

Buildings and drones are looking pretty damn cool too.
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pvcf
Sat Jun 07 2014, 06:28AM
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Registered Member #549
Joined: Fri Oct 01 2010, 05:56PM
Posts: 1494
drone looks good, but the black shape in texture look slike cartoon shader.

@sniper
you can already rigg that drone as helicopter, need gun and gunner helper, my probe script works with helicopter common.
just take the mi17 as base i send you and leave out the rotor stuff.
you can already test the rigg with AI/gunship entity, place a AI beside, make the AI invsible with material editor and connect the gunship with gopatrol event (need a patrol tagpoint).
if your drone loads the AI and start flying your rigg is working.

my probe script dont need that AI and trigger and so, but its still not finished.
ah, dont forget a heathaze helper!

[ Edited Sat Jun 07 2014, 06:30AM ]
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sniper_m4
Sat Jun 07 2014, 11:00PM

Registered Member #5
Joined: Sun May 24 2009, 04:44AM
Posts: 219
@Tnlgg...I have my other mod. I just need to upload it and have someone fix the weapon script. Everytime I think about doing it I quickly forget.
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VET
Mon Oct 20 2014, 07:51PM
Vals_Evil_Twin


Registered Member #6
Joined: Mon May 25 2009, 08:36PM
Posts: 2508

Now we have our hands on Spec Ops: Urban Assault, we want more, sniper. 
I have started rigging the terminator for it ...  Well I downloaded puffdadder's Rigging a Spider tutorial.
Hope the mod has a name name, and is still active.
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