Forums
Crymods :: Forums :: Forum :: Off Topic
 
<< Previous thread | Next thread >>
Featured Download of the Week
Go to page   <<        >>  
Moderators: Tnlgg, sniper_m4, VET, eviltimes, Basss, 39Modder, Kiper
Author Post
Kiper
Sat Jul 20 2013, 02:50AM
The future maybe uncertain, but always strive for a good one.

Registered Member #1641
Joined: Wed Jun 06 2012, 04:10PM
Posts: 2207
for me I can easily destroy the cybrog machines but again they are not needed
I forgot the make the an area around the freighter to harm the player if they try to skip objective
but back to the Machines
I usually need to aim below the gas tanks for some reason it takes to long not to
Back to top
Kiper
Sat Jul 20 2013, 02:53AM
The future maybe uncertain, but always strive for a good one.

Registered Member #1641
Joined: Wed Jun 06 2012, 04:10PM
Posts: 2207
also running towards the door to the laser center keeps me from dyeing most of the time if I make it
sorry for not having more than one objective point for the cyborg machines
Incase needed I can also make a walkthrough video of how everything works for me
Ralf was for fun
and the Fatboy mine was intended as a jumpscare

[ Edited Sat Jul 20 2013, 03:00AM ]
Back to top
VET
Tue Oct 15 2013, 01:04AM
Vals_Evil_Twin


Registered Member #6
Joined: Mon May 25 2009, 08:36PM
Posts: 2508










Author Julio Alvarado
Size 6.61 MB
Description A custom singleplayer level for Far Cry. You progress through a series of domes by finding exit keys. Each dome contains a different type of enemy.

THNX to lionel_101 for the heads-up on this one. HUNT was good fun, you spend 90% of the time actually shooting at something. The concept was good too, progressing through the various domes populated with a variety of enemies. The domes and technical/industrial settings were well done.
Shame there's no .cry file so we can fix the red 'replace me' textures ourselves. The red dirt didn't bother me, that's the colour of the volcanic soil around western NSW where I grew up, so it sorta felt like home.

The two key cards in North and South domes ended up easy to find, only because I stumbled upon them by luck.
The dome that was flooded had a key card radar point at dead centre of the dome, but there was nothing there, so I no-clipped through the next gate, and the rest of the script followed normally.
Shooting mutants never gets old. But somehow I missed the cryvision googles and had to tag the invisible mutants with the binoculars.
Sure, there was plenty of ammo, and medi kits around, but I ended up using a heap of God Mode.
There is no Read-me, so I don't know what happened to levels 1, or 3 through 20.
A straightforward shooting map, with a bit of searching for key cards. Lots of ammo, lots of targets, well worth a look!

----oooOooo----
Back to top
Skidmark134
Thu Nov 07 2013, 02:58PM

Registered Member #3295
Joined: Sat Feb 09 2013, 12:52PM
Posts: 167
Before Silent Hill you need the 2 explosives from Quarry.
Back to top
Judithv
Sun Nov 10 2013, 08:53AM

Registered Member #6472
Joined: Sun Nov 10 2013, 04:33AM
Posts: 12
Can anybody help me with RLL Jackal? I can't find the leg bone on the sunken oilrig platform?!
Back to top
eviltimes
Sun Nov 10 2013, 10:35AM
eviltimes

Registered Member #7
Joined: Wed May 27 2009, 09:29AM
Posts: 1226
@Judithv

There is a complete walkthru at number 48 (page 7 ?) of this thread - see page 1 for a complete list of all helpful hints listed here.

I copy from VET's walkthru-

[D]
Sunken Oilrig Platform
The sunken oilrig platform is NW from the western river entrance. It is best located while swimming, and is not visible from the patrol boat. Find your way inside the wreck to the first of the tyrant's remains, the left leg bone (i). Make sure you are at full health and stamina before you take the dive. Swim back to your patrol boat, return to the warehouse [b] on the river and replenish health/armor/ammo.
A little further down the river from the warehouse [b],you will spot a watchtower [E] through the trees on the left bank.

Hope that helps.
Back to top
Judithv
Sun Nov 10 2013, 10:38AM

Registered Member #6472
Joined: Sun Nov 10 2013, 04:33AM
Posts: 12
yeah I read that before, but I still couldn't find it. I'm new in the new mod challanges.. but I will look a little bit better.
Back to top
Judithv
Sun Nov 10 2013, 11:52AM

Registered Member #6472
Joined: Sun Nov 10 2013, 04:33AM
Posts: 12
I've found it!
Back to top
pvcf
Sun Nov 10 2013, 04:59PM
gone

Registered Member #549
Joined: Fri Oct 01 2010, 05:56PM
Posts: 1494
so say thanks to eviltimes and to VAL for creating those nice walktroughs
Back to top
eviltimes
Mon Nov 11 2013, 04:41PM
eviltimes

Registered Member #7
Joined: Wed May 27 2009, 09:29AM
Posts: 1226
@ Judithv

RLL's objects are invisible half the time. It can be frustrating.
Back to top
lionel_101
Mon Nov 11 2013, 09:46PM

Registered Member #719
Joined: Fri Apr 29 2011, 11:58AM
Posts: 206
@Judithw...All of RLL maps are very very hard to play without DEVMODE to save games, get optional weapons or play in GOD mode. The Mercs with rocket launches and sniper guns will fire on you, long before you can see and shoot at them. Not to mention that Mercs will shoot and kill your thru the hut's walls and vegetation.
Back to top
pvcf
Tue Nov 12 2013, 04:31AM
gone

Registered Member #549
Joined: Fri Oct 01 2010, 05:56PM
Posts: 1494
wrote ...
The Mercs with rocket launches and sniper guns will fire on you, long before you can see and shoot at them.


that is a bug in cryengine1. the AI sight is multiplied with 10.000 sometimes XD
Back to top
lionel_101
Tue Nov 12 2013, 08:59AM

Registered Member #719
Joined: Fri Apr 29 2011, 11:58AM
Posts: 206
I looked at the snipers in his maps via the editor and most of the ones in the towers are have the sightrange set at 700. When I change it to 50 to 100, I have a chance to at least see them before they start to shoot. Why RLL sets them so high, I am not sure.
Back to top
pvcf
Tue Nov 12 2013, 09:53AM
gone

Registered Member #549
Joined: Fri Oct 01 2010, 05:56PM
Posts: 1494
beside the 700, in basicplayer is a line which says :
if alarmed then sightrange*10.000 . no joke ^^
the best thing, this is saved, so, if you die during combat and reload, the reloaded one have now 700*10.000 and will be alarmed again with 70*10.000*10.000 XD
i have completely recodet that whole section in devkid. one of the countless things normally no one would ever mention ;(
Back to top
lionel_101
Tue Nov 12 2013, 10:26AM

Registered Member #719
Joined: Fri Apr 29 2011, 11:58AM
Posts: 206
I believe it pvcf, it really isn't much fun going one on one (no devmode) against RLL's Rockets when you can't even get close enough to see or shoot them. I am greatful to all your good information and replies to questions on how things work in FarCry.
Back to top
pvcf
Tue Nov 12 2013, 11:10AM
gone

Registered Member #549
Joined: Fri Oct 01 2010, 05:56PM
Posts: 1494
thank you!
hmmmmmmmmm, maybe i should release a patch for 1.4 and 1.3 with the new sightrange code. i'm also always really pissed off if i die by a sniper trough the whole map.
please, if you intrested in, remind me in 2-3 weeks here, i hope i have time to do that than
Back to top
El
Tue Nov 12 2013, 09:00PM

Registered Member #265
Joined: Thu Feb 18 2010, 06:17AM
Posts: 542
That is excellent information, thanks pvcf. And Lionel. A bug in cryengine 1 so. At the start of Railway there is a very annoying sniper in a tower. But that is fair enough, he is only one, and it is good gameplay to expect the player to have skill to defeat him. There are a few maps where the AI snipers can see through fog for miles.
One other map, I forget name but map where it has booby trapped humvees, there were snipers who could see you for miles away, through fog. That was not good design or enjoyable to play.
Back to top
El
Tue Nov 12 2013, 09:04PM

Registered Member #265
Joined: Thu Feb 18 2010, 06:17AM
Posts: 542
pvcf wrote ...

so say thanks to eviltimes and to VAL for creating those nice walkthroughs

Kiper always says thanks. Good manners go a long way in this world, and they are very rare on the net.
NOTHING happens at my place without please and thankyou. Shows respect, as well as a bit of class.
Back to top
Kiper
Tue Nov 12 2013, 09:36PM
The future maybe uncertain, but always strive for a good one.

Registered Member #1641
Joined: Wed Jun 06 2012, 04:10PM
Posts: 2207
To be honest, I really need to work on saying please and thank you more in real life, I was hoping maybe doing it so much online would help, it didn't, at least not like I'd like.
Back to top
Skidmark134
Sun Nov 24 2013, 07:09AM

Registered Member #3295
Joined: Sat Feb 09 2013, 12:52PM
Posts: 167
El wrote ...

That is excellent information, thanks pvcf. And Lionel. A bug in cryengine 1 so. At the start of Railway there is a very annoying sniper in a tower. But that is fair enough, he is only one, and it is good gameplay to expect the player to have skill to defeat him. There are a few maps where the AI snipers can see through fog for miles.
One other map, I forget name but map where it has booby trapped humvees, there were snipers who could see you for miles away, through fog. That was not good design or enjoyable to play.



In Railway first you get the gunboat then speed to the tower, get off the boat, swim under the fishing boat wreck, go up the hill to the tower, climb 3/4 way up the ladder and toss a grenade up at him. Use a rock first to determine correct angle so you don't waste a grenade. If you pegged him with the 'nocs first you can determine his position on the landing above you so you know where to throw the grenade. Then I snipe the RL puke on the train car below with the MP5 on single shot mode.
That's a good start for that map!

I think the booby trap 4wheelers are in devils_coast2. You can hide in bushes on this map so taking out the snipers isn't too hard.

[ Edited Sun Nov 24 2013, 07:12AM ]
Back to top
Go to page   <<        >>   

Jump:     Back to top

Syndicate this thread: rss 0.92 Syndicate this thread: rss 2.0 Syndicate this thread: RDF
Powered by e107 Forum System
 
 
 
Render time: 1.8193 sec, 1.6756 of that for queries. Memory Usage: 1,621kB